You could get lost in a pile of that size.įor years I’ve been arguing that we’re too quick to dismiss long games. Hours on end, a whole day’s worth of the things, stacked together in a precarious heap. That’s what I’d heard (perhaps falsely, but still) about the third edition’s length. It’s Not That Long - But It’s Still Pretty LongĮleven hours.
At the start of each galactic age, the board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts.Cue some sort of marchy imperial music. You will engage in wars and trade negotiations, complete objectives, claim new planets, and pass laws, all in pursuit of 10 victory points. Strategy cards are chosen each round, determining turn order and providing a special power to each player. Use political maneuvering, economic bargaining, and, when all else fails, military might to get what you want.Įvery faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. Lead one of 17 different factions vying for intergalactic domination. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. Every faction offers a Completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, the masters of trade. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.Įach player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Restocking fees apply for returns of this game.įor two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy.
Shipping surcharge is added to price to accommodate weight of game.